YD Spotlight: In conversation with concept phone designer, Jonas Daehnert - Yanko Design

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YD has always had a large focus on concepts. The but fashion to pave the future, I believe, is to conceptualize, and we've seen so many products develop only years after the concepts did. And then every bit far as they go, conceptual designs pave the manner for existent-world products, and they'll e'er have their place on YD. Having said that, there's no observing conceptual designs without stumbling across those made by Jonas Daehnert, or equally the internet calls him, Phone Designer. Jonas' conceptual phones range from pretty-well-chalked-out to tongue-in-cheek… although some of his conceptual designs feature rather logical details based off rumors, brought to life by his photorealistic rendering skills. We had a chance to take a word with Jonas, delving into his process, passion for phones, and what he designs apart from them. We've even taken a look at some of his phones we've featured on YD.


Yanko Design: Hey Jonas! Large fan! Tell us a little about yourself, your background, what you do…

Jonas Daehnert: Hey! My name is Jonas Daehnert, I'm a 31-year-erstwhile designer from Germany. In 2007 I started studying product pattern at the Bauhaus University Weimar. During this fourth dimension I learned how to develop and design products. But, of grade, fifty-fifty out of school, learning continues.
Currently, I work every bit a freelance product and concept designer. Sometimes I design new product concepts for companies or other design agencies, sometimes I visualize their products for packaging, advertizement or for presentations, like MWC in Barcelona. In my gratuitous fourth dimension, I'thou a natural built-in geek.

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Daehnert'due south Leather Phone imagines an era where phones are flexible, and then a leather construction provides a beautifully premium clad.


YD: How and when did you venture into the "concept telephone" domain?

JD: In improver to studying, I founded a video game evolution studio with a friend, 9 years agone. He was, and still is, an excellent figurer scientist and I was able to design the graphics, sounds and game mechanics. We did a good chore. Merely even in 2010/eleven, it was hard to get attending, peculiarly when you developed apps for Windows Phone 7. To increment our downloads nosotros were looking for a way to advertise our apps more finer. And so I came up with the thought to promote our apps on fictional devices. As chance would have information technology, Microsoft revealed their offset Surface devices in June 2012. 1 week later on we presented our games on the new fictional "Surface Phone". I'chiliad actually proud of it, because information technology was my first telephone concept and people really liked it. Nosotros got a lot of attention. It was also the birth of the Surface Telephone myth. From that point on, I started developing phone concepts in my gratis fourth dimension.

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The Surface Telephone was Jonas' first concept telephone, modeled off the Surface Tablet that released in 2012.


YD: Softwares! What practice you use to model and render?

JD: Like a lot of product designers I use Rhino 3D for modeling and Keyshot 7 Pro for rendering. Both applications are relatively lightweight, versatile, affordable, and piece of cake to acquire — simply hard to master. They piece of work perfectly together.

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A poke at the #bendgate controversy surrounding the iPhone six launch


YD: How practise you start with your concepts? Do y'all follow the rumor-manufacturing plant?

JD: My first concepts just followed the rumors and as a product designer it is e'er a skilful do to work on fictional things for companies you lot take never worked for. It'due south like a function playing game. You analyze their design philosophy and create new products for them, without restrictions or limitations. It'southward just a typical blueprint process with a lot of research, sketching and failures.
But in the last ii years I stepped back to simply do some smaller stuff on Twitter, because these days I don't see any reward to designing smartphones under a simulated flag. Virtually companies became deadening, anticipated giants. The biggest topics in the last six month were notches, great cameras and the disappearance of the headphone jack. That'south it.
I would like to go farther and design my own visions under my own concept brand. For most a decade I've called myself Phone Designer. This doesn't hateful that I'yard only focused on phones, though. Currently I'g working on a laptop concept, which will be totally unique.

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The Lumia 940 was built on rumors and these incredibly realistic renders probably circulated more than the actual photos!

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YD: Share some of your tips for photograph-realistic renders!

JD: Of course for every render scene the quality of the 3D model, its details, textures and materials are important. Just even more important is the system of the 3D models, the camera and light settings. Many 3D artists make the fault of using very low focal lengths and aggressive viewing angles in their photographic camera settings. As a result, lots of renderings are distorted and the original character of the product is destroyed. Be more conservative in terms of photographic camera settings and spend more than time developing a sophisticated light setting to button the product characteristics. Having some cognition nigh photography is actually helpful, as well.

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The Pixel concept actually used Google'due south brand colors as product lighting, creating a beautiful temper for the render!


YD: Favorite phone of all fourth dimension? What phone do you ain?

JD: Definitely my offset telephone, a C35i past Siemens. It is an extremely durable phone with two weeks of battery life. And it yet works, after 18 years. I've spent a long time with Windows Phone and I'm nevertheless a fan of the Lumia phones, specially its Fabula Design language. But Windows Telephone is dead, and then I switched to Android. Actually I use an old Moto G4 — it'south enough for my needs. I prefer purism and simplicity.


Jonas bid goodbye to the Windows Phone in a rather humorous way. Information technology's pretty comical how the Windows Mobile tile-UI fits into the crucifix design too!


YD: Do you ever plan to make concept wearables like smartwatches or VR headsets, etc?

JD: I already did. A couple of years agone I designed a wristband that could have been a product by Microsoft, before they launched their first Microsoft Ring. The similarities were surprising. I also created a fictional VR headset, the Google Nexus Glasses.
For a existent customer, I'one thousand currently designing a wearable, which volition be used in the sport of boxing. It'due south not released nevertheless.

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Jonas dropped his ain version of Microsoft's Band in 2014, when the watch marketplace had only begun developing with the Apple Watch.


YD: Lastly, 1 affair you really wish you could change nigh the smartphone industry.

JD: In that location are over 3000 smartphone brands in the world. Each visitor should produce less devices per yr and focus on durability, their software services and updates. Planned obsolescence generates the coin. This is a problem. That'south why I actually capeesh Google's Projection Treble, which tries to modify the current situation.
We should besides retrieve about our textile choices. Using aluminum or drinking glass for the backsides of the phones requires a lot of free energy and resources that are not recyclable. We should utilise less glue and more than screws. Nosotros accept to prevent the garbage from landing in Africa. The whole industry has to change its attitude towards pollution.
Finally, as a geek I say: We demand more than battery life.

(I couldn't hold with you more than, Jonas…)

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Daehner's Spinner Phone, as well from 2022 (non inspired by the fidget spinner), explores a rotating camera module machined in metal, assuasive you to click incredible photos and selfies… using the same camera.

To check out more of Jonas' work on YD, click here.

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Source: https://www.yankodesign.com/2018/04/24/yd-spotlight-in-conversation-with-concept-phone-designer-jonas-daenhert/

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